I have had quite an unconventional journey in the realm of Visual Effects. I have always known I would fall into this industry ever since I saw Gorillaz music videos at the age of 12 and decided I was going to be an “animator”.
After graduating in 2014 from AIE (Academy of Interactive Entertainment) in Sydney, I knew I would end up in Vancouver as that was heralded as the “mecca’ of Visual Effects and so I figured that’s where I would one day hone my craft. This imbued in me a sense of adventure and set me on a 3 year journey travelling around the world, practicing my photography and working odd jobs here and there. I worked as a freelancer in the advertising market for companies like Hyundai and the Rugby League World Cup and then in 2016 I found a full time job working as a 3ds Max Architectural Illustrator.
One of the benefits of having a generalist background in this industry is the ability to seamlessly blend between softwares and workflows as it helps to develop a flexible and robust skill-set in this rapidly evolving industry. All of my diffused and scattered experience over the years ultimately led me to discovering the world of Houdini and once I saw the limitless possibilities of procedural workflows and dynamic simulations I immediately knew I wanted to build my career around this fascinating tool.